A fixed damage class gets most of their damage from skill ranks in their abilities (Asura is one, both Launchers are another) as a result they don't rely on high grade equipment to deal damage. One thing to mind is the diffrence between 'Fixed' and 'Percentage' classes. Personally I've found (up to roughly level 30, and with my Asura I've fought level 53's sucessfully) that every class I've tried has worked well enough to be enjoyable so far. Launcher provides room clear and Gunner is inherently a ranged class, Mechanist/Summoners/Chaos can bring enormous numbers of pets to the battle which for the most part fight autonomously. That being said, the Gunner (especially Mechanist or Launcher of either gender) as well as the Mage/Summoner and Knight/Chaos can be relatively effective with limited experience. You can juggle well enough and you don't rely on a half dozen buffs like Priest/Crusader or complicated combos like the Theif/Rogue. (Literally, you keep swinging and the buff stacks on itself, providing more Str/Int with each stack)Ī simple blade wave or two (Light, Fire, Frost, ect.) can clear most of a room for you or let you engage things 20+ levels above you effectively with some careful fighting. The Asura combines the classical D&D style fighter with lots (and LOTS) of blade waves to provide reach, a passive that restores his mana when struck and extremely simple to maintain self buff effect. From what I've been told: Asura (that's from the male Slayer)īecause it's not complicated to use and is a 'Fixed Damage' class that doesn't rely upon good gear to be competative in late game content.
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